---
title: matrixgame3_i2v_pipeline
---

<div class="python-reference">
<a id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline-classes"></a>
<a id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline-functions"></a>
<a id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline"></a>
<p>Matrix-Game 3.0 I2V pipeline implementation.</p>
<h2 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs</code></h2>
<pre class="doc-signature"><code>FastVideoArgs(model_path: str, mode: ExecutionMode = ExecutionMode.INFERENCE, workload_type: WorkloadType = WorkloadType.T2V, distributed_executor_backend: str = &#x27;mp&#x27;, enable_streaming_ipc_queues: bool = False, ray_placement_group: PlacementGroup | None = None, ray_runtime_env: RuntimeEnv | None = None, inference_mode: bool = True, trust_remote_code: bool = False, revision: str | None = None, num_gpus: int = 1, tp_size: int = -1, sp_size: int = -1, hsdp_replicate_dim: int = 1, hsdp_shard_dim: int = -1, dist_timeout: int | None = None, pipeline_config: PipelineConfig = PipelineConfig(), preprocess_config: PreprocessConfig | None = None, lora_path: str | None = None, lora_nickname: str = &#x27;default&#x27;, lora_strength: float = 1.0, lora_target_modules: list&#91;str&#93; | None = None, output_type: str = &#x27;pil&#x27;, attention_backend: str | None = None, dit_cpu_offload: bool = True, use_fsdp_inference: bool = False, dit_layerwise_offload: bool = True, text_encoder_cpu_offload: bool = True, image_encoder_cpu_offload: bool = True, vae_cpu_offload: bool = True, pin_cpu_memory: bool = True, h3_sequential_load: bool | None = None, h3_encoder_split: bool | None = None, h3_encoder_nodes: int = -1, h3_encoder_workers: int = 0, video_decode_backend: str = &#x27;h3-vae&#x27;, taeh3_checkpoint: str | None = None, taeh3_chunk_size: int = 5, h3_vae_nvfp4_decoder: str | None = None, lazy_module_load: bool | None = None, vae_parallel_decode: bool = False, vae_parallel_encode: bool = False, vae_parallel_decode_strategy: str | None = None, enable_torch_compile: bool = False, regional_compile: bool = False, enable_torch_compile_text_encoder: bool = False, enable_torch_compile_vae: bool = False, enable_torch_compile_audio_vae: bool = False, torch_compile_kwargs: dict&#91;str, Any&#93; = dict(), torch_compile_kwargs_dit: dict&#91;str, Any&#93; = dict(), torch_compile_kwargs_text_encoder: dict&#91;str, Any&#93; = dict(), torch_compile_kwargs_vae: dict&#91;str, Any&#93; = dict(), torch_compile_kwargs_audio_vae: dict&#91;str, Any&#93; = dict(), inference_torch_compile: bool = False, h3_vsa_fp4: dict&#91;str, Any&#93; = dict(), disable_autocast: bool = False, VSA_sparsity: float | None = None, VSA_tile_size: int | None = None, moba_config_path: str | None = None, moba_config: dict&#91;str, Any&#93; = dict(), master_port: int | None = None, enable_stage_verification: bool = True, prompt_txt: str | None = None, ltx2_vae_tiling: bool | None = None, ltx2_vae_spatial_tile_size_in_pixels: int | None = None, ltx2_vae_spatial_tile_overlap_in_pixels: int | None = None, ltx2_vae_temporal_tile_size_in_frames: int | None = None, ltx2_vae_temporal_tile_overlap_in_frames: int | None = None, ltx2_initial_latent_path: str | None = None, ltx2_audio_latent_path: str | None = None, refine_enabled: bool | None = None, refine_upsampler_path: str | None = None, refine_transformer_path: str | None = None, refine_lora_path: str | None = None, refine_num_inference_steps: int | None = None, refine_guidance_scale: float | None = None, refine_add_noise: bool | None = None, refine_noise_path: str | None = None, refine_audio_noise_path: str | None = None, ltx2_refine_enabled: bool = False, ltx2_refine_upsampler_path: str | None = None, ltx2_refine_transformer_path: str | None = None, ltx2_refine_lora_path: str | None = None, ltx2_refine_num_inference_steps: int = 3, ltx2_refine_guidance_scale: float = 1.0, ltx2_refine_add_noise: bool = True, ltx2_refine_noise_path: str | None = None, ltx2_refine_audio_noise_path: str | None = None, ltx2_legacy_native_noise_order: bool = False, ltx2_use_distilled_sigmas: bool = True, model_paths: dict&#91;str, str&#93; = dict(), model_loaded: dict&#91;str, bool&#93; = (lambda: &#123;&#x27;transformer&#x27;: True, &#x27;vae&#x27;: True, &#x27;upsampler&#x27;: True&#125;)(), override_text_encoder_safetensors: str | None = None, override_text_encoder_quant: QuantizationMethods = None, transformer_quant: Any | None = None, override_transformer_cls_name: str | None = None, init_weights_from_safetensors: str = &#x27;&#x27;, init_weights_from_safetensors_2: str = &#x27;&#x27;, override_pipeline_cls_name: str | None = None, boundary_ratio: float | None = 0.875)</code></pre>


<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.is_output_rank"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.is_output_rank</code></h3>
<pre class="doc-signature"><code>is_output_rank: bool</code></pre>
<p>Whether this process may materialize user-facing outputs.</p>
<p>This is runtime state assigned by an SPMD executor, not a public
configuration field, so dataclass serialization and typed config
parsing deliberately ignore it.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.add_cli_args"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.add_cli_args</code></h3>
<pre class="doc-signature"><code>add_cli_args(parser: FlexibleArgumentParser) -&gt; FlexibleArgumentParser</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.from_cli_args"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.from_cli_args</code></h3>
<pre class="doc-signature"><code>from_cli_args(args: argparse.Namespace) -&gt; FastVideoArgs</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.from_kwargs"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.from_kwargs</code></h3>
<pre class="doc-signature"><code>from_kwargs(**kwargs: Any) -&gt; FastVideoArgs</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.check_fastvideo_args"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.check_fastvideo_args</code></h3>
<pre class="doc-signature"><code>check_fastvideo_args() -&gt; None</code></pre>
<p>Validate inference arguments for consistency</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.finalize_device_offload_policy"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.finalize_device_offload_policy</code></h3>
<pre class="doc-signature"><code>finalize_device_offload_policy(device_id: int = 0) -&gt; bool</code></pre>
<p>Apply device-local memory policy, then resolve incompatible modes.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.disable_offload_on_unified_memory"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FastVideoArgs.disable_offload_on_unified_memory</code></h3>
<pre class="doc-signature"><code>disable_offload_on_unified_memory(device_id: int = 0, *, offload_flag: str | None = None) -&gt; bool</code></pre>
<p>Disable host offload after a worker has selected its device.</p>
<p>CUDA's unified-memory probe reads runtime device properties and may
initialize a CUDA context. Callers must therefore use this only inside
a device-owning process, after selecting and binding <code>device_id</code>.
Returning the classification lets direct component-loader callers
apply the same policy to explicit per-call overrides. When
<code>offload_flag</code> is given, the return value says whether this policy
covers that component role.</p>
<h2 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.init_logger"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.init_logger</code></h2>
<pre class="doc-signature"><code>init_logger(name: str) -&gt; _FastvideoLogger</code></pre>
<p>The main purpose of this function is to ensure that loggers are
retrieved in such a way that we can be sure the root fastvideo logger has
already been configured.</p>
<h2 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler</code></h2>
<pre class="doc-signature"><code>FlowUniPCMultistepScheduler(num_train_timesteps: int = 1000, solver_order: int = 2, prediction_type: str = &#x27;flow_prediction&#x27;, shift: float | None = 1.0, use_dynamic_shifting = False, thresholding: bool = False, dynamic_thresholding_ratio: float = 0.995, sample_max_value: float = 1.0, predict_x0: bool = True, solver_type: str = &#x27;bh2&#x27;, lower_order_final: bool = True, disable_corrector: tuple = (), solver_p: SchedulerMixin = None, timestep_spacing: str = &#x27;linspace&#x27;, steps_offset: int = 0, final_sigmas_type: str | None = &#x27;zero&#x27;, **kwargs)</code></pre>
<p><code>UniPCMultistepScheduler</code> is a training-free framework designed for the fast sampling of diffusion models.</p>
<p>This model inherits from [<code>SchedulerMixin</code>] and [<code>ConfigMixin</code>]. Check the superclass documentation for the generic
methods the library implements for all schedulers such as loading and saving.</p>
<h3>Parameters</h3>
<dl>
<dt><code>num_train_timesteps: `int`, defaults to 1000</code></dt><dd><p>The number of diffusion steps to train the model.</p></dd>
<dt><code>solver_order: `int`, default `2`</code></dt><dd><p>The UniPC order which can be any positive integer. The effective order of accuracy is <code>solver_order + 1</code>
due to the UniC. It is recommended to use <code>solver_order=2</code> for guided sampling, and <code>solver_order=3</code> for
unconditional sampling.</p></dd>
<dt><code>prediction_type: `str`, defaults to &quot;flow_prediction&quot;</code></dt><dd><p>Prediction type of the scheduler function; must be <code>flow_prediction</code> for this scheduler, which predicts
the flow of the diffusion process.</p></dd>
<dt><code>thresholding: `bool`, defaults to `False`</code></dt><dd><p>Whether to use the "dynamic thresholding" method. This is unsuitable for latent-space diffusion models such
as Stable Diffusion.</p></dd>
<dt><code>dynamic_thresholding_ratio: `float`, defaults to 0.995</code></dt><dd><p>The ratio for the dynamic thresholding method. Valid only when <code>thresholding=True</code>.</p></dd>
<dt><code>sample_max_value: `float`, defaults to 1.0</code></dt><dd><p>The threshold value for dynamic thresholding. Valid only when <code>thresholding=True</code> and <code>predict_x0=True</code>.</p></dd>
<dt><code>predict_x0: `bool`, defaults to `True`</code></dt><dd><p>Whether to use the updating algorithm on the predicted x0.</p></dd>
<dt><code>solver_type: `str`, default `bh2`</code></dt><dd><p>Solver type for UniPC. It is recommended to use <code>bh1</code> for unconditional sampling when steps &lt; 10, and <code>bh2</code>
otherwise.</p></dd>
<dt><code>lower_order_final: `bool`, default `True`</code></dt><dd><p>Whether to use lower-order solvers in the final steps. Only valid for &lt; 15 inference steps. This can
stabilize the sampling of DPMSolver for steps &lt; 15, especially for steps &lt;= 10.</p></dd>
<dt><code>disable_corrector: `list`, default `[]`</code></dt><dd><p>Decides which step to disable the corrector to mitigate the misalignment between <code>epsilon_theta(x_t, c)</code>
and <code>epsilon_theta(x_t^c, c)</code> which can influence convergence for a large guidance scale. Corrector is
usually disabled during the first few steps.</p></dd>
<dt><code>solver_p: `SchedulerMixin`, default `None`</code></dt><dd><p>Any other scheduler that if specified, the algorithm becomes <code>solver_p + UniC</code>.</p></dd>
<dt><code>use_karras_sigmas: `bool`, *optional*, defaults to `False`</code></dt><dd><p>Whether to use Karras sigmas for step sizes in the noise schedule during the sampling process. If <code>True</code>,
the sigmas are determined according to a sequence of noise levels &#123;σi&#125;.</p></dd>
<dt><code>use_exponential_sigmas: `bool`, *optional*, defaults to `False`</code></dt><dd><p>Whether to use exponential sigmas for step sizes in the noise schedule during the sampling process.</p></dd>
<dt><code>timestep_spacing: `str`, defaults to `&quot;linspace&quot;`</code></dt><dd><p>The way the timesteps should be scaled. Refer to Table 2 of the <a href="https://huggingface.co/papers/2305.08891">Common Diffusion Noise Schedules and
Sample Steps are Flawed</a> for more information.</p></dd>
<dt><code>steps_offset: `int`, defaults to 0</code></dt><dd><p>An offset added to the inference steps, as required by some model families.</p></dd>
<dt><code>final_sigmas_type: `str`, defaults to `&quot;zero&quot;`</code></dt><dd><p>The final <code>sigma</code> value for the noise schedule during the sampling process. If <code>"sigma_min"</code>, the final
sigma is the same as the last sigma in the training schedule. If <code>zero</code>, the final sigma is set to 0.</p></dd>
</dl>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.step_index"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.step_index</code></h3>
<pre class="doc-signature"><code>step_index</code></pre>
<p>The index counter for current timestep. It will increase 1 after each scheduler step.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.begin_index"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.begin_index</code></h3>
<pre class="doc-signature"><code>begin_index</code></pre>
<p>The index for the first timestep. It should be set from pipeline with <code>set_begin_index</code> method.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.set_shift"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.set_shift</code></h3>
<pre class="doc-signature"><code>set_shift(shift: float) -&gt; None</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.set_begin_index"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.set_begin_index</code></h3>
<pre class="doc-signature"><code>set_begin_index(begin_index: int = 0)</code></pre>
<p>Sets the begin index for the scheduler. This function should be run from pipeline before the inference.</p>
<h4>Parameters</h4>
<dl>
<dt><code>begin_index: `int`</code></dt><dd><p>The begin index for the scheduler.</p></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.set_timesteps"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.set_timesteps</code></h3>
<pre class="doc-signature"><code>set_timesteps(num_inference_steps: int | None = None, device: str | torch.device = None, sigmas: list&#91;float&#93; | None = None, mu: float | None | None = None, shift: float | None | None = None, use_karras_sigmas: bool | None = None, use_kerras_sigma: bool | None = None)</code></pre>
<p>Sets the discrete timesteps used for the diffusion chain (to be run before inference).
Args:
    num_inference_steps (<code>int</code>):
        Total number of the spacing of the time steps.
    device (<code>str</code> or <code>torch.device</code>, <em>optional</em>):
        The device to which the timesteps should be moved to. If <code>None</code>, the timesteps are not moved.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.time_shift"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.time_shift</code></h3>
<pre class="doc-signature"><code>time_shift(mu: float, sigma: float, t: torch.Tensor)</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.convert_model_output"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.convert_model_output</code></h3>
<pre class="doc-signature"><code>convert_model_output(model_output: torch.Tensor, *args, sample: torch.Tensor = None, **kwargs) -&gt; torch.Tensor</code></pre>
<p>Convert the model output to the corresponding type the UniPC algorithm needs.</p>
<h4>Parameters</h4>
<dl>
<dt><code>model_output: `torch.Tensor`</code></dt><dd><p>The direct output from the learned diffusion model.</p></dd>
<dt><code>timestep: `int`</code></dt><dd><p>The current discrete timestep in the diffusion chain.</p></dd>
<dt><code>sample: `torch.Tensor`</code></dt><dd><p>A current instance of a sample created by the diffusion process.</p></dd>
</dl>
<h4>Returns</h4>
<dl>
<dt><code>torch.Tensor</code></dt><dd><p><code>torch.Tensor</code>:
The converted model output.</p></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.multistep_uni_p_bh_update"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.multistep_uni_p_bh_update</code></h3>
<pre class="doc-signature"><code>multistep_uni_p_bh_update(model_output: torch.Tensor, *args, sample: torch.Tensor = None, order: int | None = None, **kwargs) -&gt; torch.Tensor</code></pre>
<p>One step for the UniP (B(h) version). Alternatively, <code>self.solver_p</code> is used if is specified.</p>
<h4>Parameters</h4>
<dl>
<dt><code>model_output: `torch.Tensor`</code></dt><dd><p>The direct output from the learned diffusion model at the current timestep.</p></dd>
<dt><code>prev_timestep: `int`</code></dt><dd><p>The previous discrete timestep in the diffusion chain.</p></dd>
<dt><code>sample: `torch.Tensor`</code></dt><dd><p>A current instance of a sample created by the diffusion process.</p></dd>
<dt><code>order: `int`</code></dt><dd><p>The order of UniP at this timestep (corresponds to the <em>p</em> in UniPC-p).</p></dd>
</dl>
<h4>Returns</h4>
<dl>
<dt><code>torch.Tensor</code></dt><dd><p><code>torch.Tensor</code>:
The sample tensor at the previous timestep.</p></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.multistep_uni_c_bh_update"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.multistep_uni_c_bh_update</code></h3>
<pre class="doc-signature"><code>multistep_uni_c_bh_update(this_model_output: torch.Tensor, *args, last_sample: torch.Tensor = None, this_sample: torch.Tensor = None, order: int | None = None, **kwargs) -&gt; torch.Tensor</code></pre>
<p>One step for the UniC (B(h) version).</p>
<h4>Parameters</h4>
<dl>
<dt><code>this_model_output: `torch.Tensor`</code></dt><dd><p>The model outputs at <code>x_t</code>.</p></dd>
<dt><code>this_timestep: `int`</code></dt><dd><p>The current timestep <code>t</code>.</p></dd>
<dt><code>last_sample: `torch.Tensor`</code></dt><dd><p>The generated sample before the last predictor <code>x_&#123;t-1&#125;</code>.</p></dd>
<dt><code>this_sample: `torch.Tensor`</code></dt><dd><p>The generated sample after the last predictor <code>x_&#123;t&#125;</code>.</p></dd>
<dt><code>order: `int`</code></dt><dd><p>The <code>p</code> of UniC-p at this step. The effective order of accuracy should be <code>order + 1</code>.</p></dd>
</dl>
<h4>Returns</h4>
<dl>
<dt><code>torch.Tensor</code></dt><dd><p><code>torch.Tensor</code>:
The corrected sample tensor at the current timestep.</p></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.index_for_timestep"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.index_for_timestep</code></h3>
<pre class="doc-signature"><code>index_for_timestep(timestep, schedule_timesteps = None) -&gt; int</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.step"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.step</code></h3>
<pre class="doc-signature"><code>step(model_output: torch.Tensor, timestep: int | torch.Tensor, sample: torch.Tensor, return_dict: bool = True, generator = None) -&gt; SchedulerOutput | tuple</code></pre>
<p>Predict the sample from the previous timestep by reversing the SDE. This function propagates the sample with
the multistep UniPC.</p>
<h4>Parameters</h4>
<dl>
<dt><code>model_output: `torch.Tensor`</code></dt><dd><p>The direct output from learned diffusion model.</p></dd>
<dt><code>timestep: `int`</code></dt><dd><p>The current discrete timestep in the diffusion chain.</p></dd>
<dt><code>sample: `torch.Tensor`</code></dt><dd><p>A current instance of a sample created by the diffusion process.</p></dd>
<dt><code>return_dict: `bool`</code></dt><dd><p>Whether or not to return a [<code>~schedulers.scheduling_utils.SchedulerOutput</code>] or <code>tuple</code>.</p></dd>
</dl>
<h4>Returns</h4>
<dl>
<dt><code>SchedulerOutput | tuple</code></dt><dd><p>[<code>~schedulers.scheduling_utils.SchedulerOutput</code>] or <code>tuple</code>:
If return_dict is <code>True</code>, [<code>~schedulers.scheduling_utils.SchedulerOutput</code>] is returned, otherwise a
tuple is returned where the first element is the sample tensor.</p></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.scale_model_input"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.scale_model_input</code></h3>
<pre class="doc-signature"><code>scale_model_input(sample: torch.Tensor, *args, **kwargs) -&gt; torch.Tensor</code></pre>
<p>Ensures interchangeability with schedulers that need to scale the denoising model input depending on the
current timestep.</p>
<h4>Parameters</h4>
<dl>
<dt><code>sample: `torch.Tensor`</code></dt><dd><p>The input sample.</p></dd>
</dl>
<h4>Returns</h4>
<dl>
<dt><code>torch.Tensor</code></dt><dd><p><code>torch.Tensor</code>:
A scaled input sample.</p></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.add_noise"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.FlowUniPCMultistepScheduler.add_noise</code></h3>
<pre class="doc-signature"><code>add_noise(original_samples: torch.Tensor, noise: torch.Tensor, timesteps: torch.IntTensor) -&gt; torch.Tensor</code></pre>

<h2 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase</code></h2>
<pre class="doc-signature"><code>ComposedPipelineBase(model_path: str, fastvideo_args: FastVideoArgs | TrainingArgs, required_config_modules: list&#91;str&#93; | None = None, loaded_modules: dict&#91;str, torch.nn.Module&#93; | None = None)</code></pre>
<p>Base class for pipelines composed of multiple stages.</p>
<p>This class provides the framework for creating pipelines by composing multiple
stages together. Each stage is responsible for a specific part of the diffusion
process, and the pipeline orchestrates the execution of these stages.</p>
<p>Initialize the pipeline. After <strong>init</strong>, the pipeline should be ready to
use. The pipeline should be stateless and not hold any batch state.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.get_hf_download_component_dirs"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.get_hf_download_component_dirs</code></h3>
<pre class="doc-signature"><code>get_hf_download_component_dirs() -&gt; tuple&#91;str, ...&#93; | None</code></pre>
<p>Return component directories for an opt-in partial Hub download.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.get_hf_download_allow_patterns"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.get_hf_download_allow_patterns</code></h3>
<pre class="doc-signature"><code>get_hf_download_allow_patterns() -&gt; list&#91;str&#93; | None</code></pre>
<p>Return Hub patterns for the manifest and selected components.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.set_trainable"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.set_trainable</code></h3>
<pre class="doc-signature"><code>set_trainable() -&gt; None</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.post_init"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.post_init</code></h3>
<pre class="doc-signature"><code>post_init() -&gt; None</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.initialize_training_pipeline"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.initialize_training_pipeline</code></h3>
<pre class="doc-signature"><code>initialize_training_pipeline(training_args: TrainingArgs)</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.initialize_validation_pipeline"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.initialize_validation_pipeline</code></h3>
<pre class="doc-signature"><code>initialize_validation_pipeline(training_args: TrainingArgs)</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.from_pretrained"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.from_pretrained</code></h3>
<pre class="doc-signature"><code>from_pretrained(model_path: str, device: str | None = None, torch_dtype: torch.dtype | None = None, pipeline_config: str | PipelineConfig | None = None, args: argparse.Namespace | None = None, required_config_modules: list&#91;str&#93; | None = None, loaded_modules: dict&#91;str, torch.nn.Module&#93; | None = None, **kwargs) -&gt; ComposedPipelineBase</code></pre>
<p>Load a pipeline from a pretrained model.
loaded_modules: Optional[Dict[str, torch.nn.Module]] = None,
If provided, loaded_modules will be used instead of loading from config/pretrained weights.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.get_module"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.get_module</code></h3>
<pre class="doc-signature"><code>get_module(module_name: str, default_value: Any = None) -&gt; Any</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.add_module"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.add_module</code></h3>
<pre class="doc-signature"><code>add_module(module_name: str, module: Any)</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.required_config_modules"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.required_config_modules</code></h3>
<pre class="doc-signature"><code>required_config_modules: list&#91;str&#93;</code></pre>
<p>List of modules that are required by the pipeline. The names should match
the diffusers directory and model_index.json file. These modules will be
loaded using the PipelineComponentLoader and made available in the
modules dictionary. Access these modules using the get_module method.</p>
<p>class ConcretePipeline(ComposedPipelineBase):
    _required_config_modules = ["vae", "text_encoder", "transformer", "scheduler", "tokenizer"]</p>
<pre><code>@property
def required_config_modules(self):
    return self._required_config_modules
</code></pre>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.stages"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.stages</code></h3>
<pre class="doc-signature"><code>stages: list&#91;PipelineStage&#93;</code></pre>
<p>List of stages in the pipeline.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.create_pipeline_stages"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.create_pipeline_stages</code></h3>
<pre class="doc-signature"><code>create_pipeline_stages(fastvideo_args: FastVideoArgs)</code></pre>
<p>Create the inference pipeline stages.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.create_training_stages"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.create_training_stages</code></h3>
<pre class="doc-signature"><code>create_training_stages(training_args: TrainingArgs)</code></pre>
<p>Create the training pipeline stages.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.initialize_pipeline"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.initialize_pipeline</code></h3>
<pre class="doc-signature"><code>initialize_pipeline(fastvideo_args: FastVideoArgs)</code></pre>
<p>Initialize the pipeline.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.load_modules"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.load_modules</code></h3>
<pre class="doc-signature"><code>load_modules(fastvideo_args: FastVideoArgs, loaded_modules: dict&#91;str, torch.nn.Module&#93; | None = None) -&gt; dict&#91;str, Any&#93;</code></pre>
<p>Load the modules from the config.
loaded_modules: Optional[Dict[str, torch.nn.Module]] = None, 
If provided, loaded_modules will be used instead of loading from config/pretrained weights.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.add_stage"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.add_stage</code></h3>
<pre class="doc-signature"><code>add_stage(stage_name: str, stage: PipelineStage)</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.forward"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.forward</code></h3>
<pre class="doc-signature"><code>forward(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; ForwardBatch</code></pre>
<p>Generate a video or image using the pipeline.</p>
<h4>Parameters</h4>
<dl>
<dt><code>batch: ForwardBatch</code></dt><dd><p>The batch to generate from.</p></dd>
<dt><code>fastvideo_args: FastVideoArgs</code></dt><dd><p>The inference arguments.</p></dd>
</dl>
<p>Returns:
    ForwardBatch: The batch with the generated video or image.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.train"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.train</code></h3>
<pre class="doc-signature"><code>train() -&gt; None</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.close"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ComposedPipelineBase.close</code></h3>
<pre class="doc-signature"><code>close() -&gt; None</code></pre>

<h2 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline</code></h2>
<pre class="doc-signature"><code>LoRAPipeline(*args, **kwargs)</code></pre>
<p>Pipeline that supports injecting LoRA adapters into the diffusion transformer.
TODO: support training.</p>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.add_module"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.add_module</code></h3>
<pre class="doc-signature"><code>add_module(module_name: str, module: Any) -&gt; None</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.is_target_layer"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.is_target_layer</code></h3>
<pre class="doc-signature"><code>is_target_layer(module_name: str) -&gt; bool</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.convert_adapter_state_dict"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.convert_adapter_state_dict</code></h3>
<pre class="doc-signature"><code>convert_adapter_state_dict(state_dict: dict&#91;str, torch.Tensor&#93;, lora_path: str) -&gt; dict&#91;str, torch.Tensor&#93;</code></pre>
<p>Rewrite a foreign-layout adapter into the layout the model's name mapping speaks.</p>
<p>The default leaves the adapter alone. Pipelines override it for model families whose published
adapters use another naming or fusion scheme, and raise when the adapter is unusable.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.set_trainable"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.set_trainable</code></h3>
<pre class="doc-signature"><code>set_trainable() -&gt; None</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.convert_to_lora_layers"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.convert_to_lora_layers</code></h3>
<pre class="doc-signature"><code>convert_to_lora_layers() -&gt; None</code></pre>
<p>Unified method to convert the transformer to a LoRA transformer.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.set_lora_adapter"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.set_lora_adapter</code></h3>
<pre class="doc-signature"><code>set_lora_adapter(lora_nickname: str, lora_path: str | None = None, strength: float = 1.0, accumulate: bool = False)</code></pre>
<p>Load a LoRA adapter into the pipeline and merge it into the transformer.
Args:
    lora_nickname: The "nick name" of the adapter when referenced in the pipeline.
    lora_path: The path to the adapter, either a local path or a Hugging Face repo id.
    strength: Scale for the low-rank adapter. Hybrid adapters must set this at construction
        so their dense payload receives the same scale.
    accumulate: Add this adapter to an already merged pure low-rank adapter.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.merge_lora_weights"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.merge_lora_weights</code></h3>
<pre class="doc-signature"><code>merge_lora_weights() -&gt; None</code></pre>
<p>Merge LoRA weights, then repack the packed quantized buffers for the merged state.</p>
<p>NVFP4 layers are only supported while their BF16 weight is retained: a purged
BF16 weight cannot be unmerged and remerged.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.unmerge_lora_weights"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LoRAPipeline.unmerge_lora_weights</code></h3>
<pre class="doc-signature"><code>unmerge_lora_weights() -&gt; None</code></pre>
<p>Unmerge LoRA weights, then repack the packed quantized buffers for the unmerged state.</p>
<p>NVFP4 is rejected: its FP4 buffers cannot be rebuilt from a purged BF16 weight.</p>
<h2 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ConditioningStage"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ConditioningStage</code></h2>
<pre class="doc-signature"><code>ConditioningStage()</code></pre>
<p>Stage for applying conditioning to the diffusion process.</p>
<p>This stage handles the application of conditioning, such as classifier-free guidance,
to the diffusion process.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ConditioningStage.forward"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ConditioningStage.forward</code></h3>
<pre class="doc-signature"><code>forward(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; ForwardBatch</code></pre>
<p>Apply conditioning to the diffusion process.</p>
<h4>Parameters</h4>
<dl>
<dt><code>batch: ForwardBatch</code></dt><dd><p>The current batch information.</p></dd>
<dt><code>fastvideo_args: FastVideoArgs</code></dt><dd><p>The inference arguments.</p></dd>
</dl>
<h4>Returns</h4>
<dl>
<dt><code>ForwardBatch</code></dt><dd><p>The batch with applied conditioning.</p></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ConditioningStage.verify_input"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ConditioningStage.verify_input</code></h3>
<pre class="doc-signature"><code>verify_input(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; VerificationResult</code></pre>
<p>Verify conditioning stage inputs.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ConditioningStage.verify_output"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.ConditioningStage.verify_output</code></h3>
<pre class="doc-signature"><code>verify_output(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; VerificationResult</code></pre>
<p>Verify conditioning stage outputs.</p>
<h2 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.DecodingStage"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.DecodingStage</code></h2>
<pre class="doc-signature"><code>DecodingStage(vae, pipeline = None)</code></pre>
<p>Stage for decoding latent representations into pixel space.</p>
<p>This stage handles the decoding of latent representations into the final
output format (e.g., pixel values).</p>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.DecodingStage.verify_input"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.DecodingStage.verify_input</code></h3>
<pre class="doc-signature"><code>verify_input(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; VerificationResult</code></pre>
<p>Verify decoding stage inputs.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.DecodingStage.verify_output"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.DecodingStage.verify_output</code></h3>
<pre class="doc-signature"><code>verify_output(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; VerificationResult</code></pre>
<p>Verify decoding stage outputs.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.DecodingStage.decode"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.DecodingStage.decode</code></h3>
<pre class="doc-signature"><code>decode(latents: torch.Tensor, fastvideo_args: FastVideoArgs) -&gt; torch.Tensor</code></pre>
<p>Decode latent representations into pixel space using VAE.</p>
<h4>Parameters</h4>
<dl>
<dt><code>latents: torch.Tensor</code></dt><dd><p>Input latent tensor with shape (batch, channels, frames, height_latents, width_latents)</p></dd>
<dt><code>fastvideo_args: FastVideoArgs</code></dt><dd><p>Configuration containing:
- disable_autocast: Whether to disable automatic mixed precision (default: False)
- pipeline_config.vae_precision: VAE computation precision ("fp32", "fp16", "bf16")
- pipeline_config.vae_tiling: Whether to enable VAE tiling for memory efficiency</p></dd>
</dl>
<h4>Returns</h4>
<dl>
<dt><code>torch.Tensor</code></dt><dd><p>Decoded video tensor with shape (batch, channels, frames, height, width), </p></dd>
<dt><code>torch.Tensor</code></dt><dd><p>normalized to [0, 1] range and moved to CPU as float32</p></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.DecodingStage.streaming_decode"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.DecodingStage.streaming_decode</code></h3>
<pre class="doc-signature"><code>streaming_decode(latents: torch.Tensor, fastvideo_args: FastVideoArgs, cache: list&#91;torch.Tensor | None&#93; | None = None, is_first_chunk: bool = False) -&gt; tuple&#91;torch.Tensor, list&#91;torch.Tensor | None&#93;&#93;</code></pre>
<p>Decode latent representations into pixel space using VAE with streaming cache.</p>
<h4>Parameters</h4>
<dl>
<dt><code>latents: torch.Tensor</code></dt><dd><p>Input latent tensor with shape (batch, channels, frames, height_latents, width_latents)</p></dd>
<dt><code>fastvideo_args: FastVideoArgs</code></dt><dd><p>Configuration object.</p></dd>
<dt><code>cache: list[torch.Tensor | None] | None</code></dt><dd><p>VAE cache from previous call, or None to initialize a new cache.</p></dd>
<dt><code>is_first_chunk: bool</code></dt><dd><p>Whether this is the first chunk.</p></dd>
</dl>
<h4>Returns</h4>
<dl>
<dt><code>tuple[torch.Tensor, list[torch.Tensor | None]]</code></dt><dd><p>A tuple of (decoded_frames, updated_cache).</p></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.DecodingStage.forward"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.DecodingStage.forward</code></h3>
<pre class="doc-signature"><code>forward(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; ForwardBatch</code></pre>
<p>Decode latent representations into pixel space.</p>
<p>This method processes the batch through the VAE decoder, converting latent
representations to pixel-space video/images. It also optionally decodes
trajectory latents for visualization purposes.</p>
<h4>Parameters</h4>
<dl>
<dt><code>batch: ForwardBatch</code></dt><dd><p>The current batch containing:
- latents: Tensor to decode (batch, channels, frames, height_latents, width_latents)
- return_trajectory_decoded (optional): Flag to decode trajectory latents
- trajectory_latents (optional): Latents at different timesteps
- trajectory_timesteps (optional): Corresponding timesteps</p></dd>
<dt><code>fastvideo_args: FastVideoArgs</code></dt><dd><p>Configuration containing:
- output_type: "latent" to skip decoding, otherwise decode to pixels
- vae_cpu_offload: Whether to offload VAE to CPU after decoding
- model_loaded: Track VAE loading state
- model_paths: Path to VAE model if loading needed</p></dd>
</dl>
<h4>Returns</h4>
<dl>
<dt><code>ForwardBatch</code></dt><dd><p>Modified batch with:
- output: Decoded frames (batch, channels, frames, height, width) as CPU float32
- trajectory_decoded (if requested): List of decoded frames per timestep</p></dd>
</dl>
<h2 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.InputValidationStage"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.InputValidationStage</code></h2>
<pre class="doc-signature"><code>InputValidationStage()</code></pre>
<p>Stage for validating and preparing inputs for diffusion pipelines.</p>
<p>This stage validates that all required inputs are present and properly formatted
before proceeding with the diffusion process.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.InputValidationStage.forward"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.InputValidationStage.forward</code></h3>
<pre class="doc-signature"><code>forward(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; ForwardBatch</code></pre>
<p>Validate and prepare inputs.</p>
<h4>Parameters</h4>
<dl>
<dt><code>batch: ForwardBatch</code></dt><dd><p>The current batch information.</p></dd>
<dt><code>fastvideo_args: FastVideoArgs</code></dt><dd><p>The inference arguments.</p></dd>
</dl>
<h4>Returns</h4>
<dl>
<dt><code>ForwardBatch</code></dt><dd><p>The validated batch information.</p></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.InputValidationStage.verify_input"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.InputValidationStage.verify_input</code></h3>
<pre class="doc-signature"><code>verify_input(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; VerificationResult</code></pre>
<p>Verify input validation stage inputs.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.InputValidationStage.verify_output"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.InputValidationStage.verify_output</code></h3>
<pre class="doc-signature"><code>verify_output(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; VerificationResult</code></pre>
<p>Verify input validation stage outputs.</p>
<h2 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LatentPreparationStage"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LatentPreparationStage</code></h2>
<pre class="doc-signature"><code>LatentPreparationStage(scheduler, transformer, use_btchw_layout: bool = False)</code></pre>
<p>Stage for preparing initial latent variables for the diffusion process.</p>
<p>This stage handles the preparation of the initial latent variables that will be
denoised during the diffusion process.</p>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LatentPreparationStage.forward"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LatentPreparationStage.forward</code></h3>
<pre class="doc-signature"><code>forward(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; ForwardBatch</code></pre>
<p>Prepare initial latent variables for the diffusion process.</p>
<h4>Parameters</h4>
<dl>
<dt><code>batch: ForwardBatch</code></dt><dd><p>The current batch information.</p></dd>
<dt><code>fastvideo_args: FastVideoArgs</code></dt><dd><p>The inference arguments.</p></dd>
</dl>
<h4>Returns</h4>
<dl>
<dt><code>ForwardBatch</code></dt><dd><p>The batch with prepared latent variables.</p></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LatentPreparationStage.verify_input"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LatentPreparationStage.verify_input</code></h3>
<pre class="doc-signature"><code>verify_input(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; VerificationResult</code></pre>
<p>Verify latent preparation stage inputs.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LatentPreparationStage.verify_output"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.LatentPreparationStage.verify_output</code></h3>
<pre class="doc-signature"><code>verify_output(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; VerificationResult</code></pre>
<p>Verify latent preparation stage outputs.</p>
<h2 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3DenoisingStage"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3DenoisingStage</code></h2>
<pre class="doc-signature"><code>MatrixGame3DenoisingStage(transformer, scheduler, pipeline = None, transformer_2 = None, vae = None)</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3DenoisingStage.verify_input"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3DenoisingStage.verify_input</code></h3>
<pre class="doc-signature"><code>verify_input(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; VerificationResult</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3DenoisingStage.forward"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3DenoisingStage.forward</code></h3>
<pre class="doc-signature"><code>forward(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; ForwardBatch</code></pre>

<h2 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.TextEncodingStage"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.TextEncodingStage</code></h2>
<pre class="doc-signature"><code>TextEncodingStage(text_encoders, tokenizers)</code></pre>
<p>Stage for encoding text prompts into embeddings for diffusion models.</p>
<p>This stage handles the encoding of text prompts into the embedding space
expected by the diffusion model.</p>
<p>Initialize the prompt encoding stage.</p>
<h3>Parameters</h3>
<dl>
<dt><code>enable_logging</code></dt><dd><p>Whether to enable logging for this stage.</p></dd>
<dt><code>is_secondary</code></dt><dd><p>Whether this is a secondary text encoder.</p></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.TextEncodingStage.forward"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.TextEncodingStage.forward</code></h3>
<pre class="doc-signature"><code>forward(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; ForwardBatch</code></pre>
<p>Encode the prompt into text encoder hidden states.</p>
<h4>Parameters</h4>
<dl>
<dt><code>batch: ForwardBatch</code></dt><dd><p>The current batch information.</p></dd>
<dt><code>fastvideo_args: FastVideoArgs</code></dt><dd><p>The inference arguments.</p></dd>
</dl>
<h4>Returns</h4>
<dl>
<dt><code>ForwardBatch</code></dt><dd><p>The batch with encoded prompt embeddings.</p></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.TextEncodingStage.verify_input"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.TextEncodingStage.verify_input</code></h3>
<pre class="doc-signature"><code>verify_input(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; VerificationResult</code></pre>
<p>Verify text encoding stage inputs.</p>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.TextEncodingStage.encode_text"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.TextEncodingStage.encode_text</code></h3>
<pre class="doc-signature"><code>encode_text(text: str | list&#91;str&#93;, fastvideo_args: FastVideoArgs, encoder_index: int | list&#91;int&#93; | None = None, return_attention_mask: bool = False, return_type: str = &#x27;list&#x27;, device: torch.device | str | None = None, dtype: torch.dtype | None = None, max_length: int | Sequence&#91;int | None&#93; | None = None, truncation: bool | None = None, padding: bool | str | None = None)</code></pre>
<p>Encode plain text using selected text encoder(s) and return embeddings.</p>
<h4>Parameters</h4>
<dl>
<dt><code>text: str | list[str]</code></dt><dd><p>A single string or a list of strings to encode.</p></dd>
<dt><code>fastvideo_args: FastVideoArgs</code></dt><dd><p>The inference arguments providing pipeline config,
including tokenizer and encoder settings, preprocess and postprocess
functions.</p></dd>
<dt><code>encoder_index: int | list[int] | None</code></dt><dd><p>Encoder selector by index. Accepts an int or list of ints.</p></dd>
<dt><code>return_attention_mask: bool</code></dt><dd><p>If True, also return attention masks for each
selected encoder.</p></dd>
<dt><code>return_type: str</code></dt><dd><p>"list" (default) returns a list aligned with selection;
"dict" returns a dict keyed by encoder index as a string; "stack" stacks along a
new first dimension (requires matching shapes).</p></dd>
<dt><code>device: torch.device | str | None</code></dt><dd><p>Optional device override for inputs; defaults to local torch device.</p></dd>
<dt><code>dtype: torch.dtype | None</code></dt><dd><p>Optional dtype to cast returned embeddings to.</p></dd>
<dt><code>max_length: int | Sequence[int | None] | None</code></dt><dd><p>Optional per-call tokenizer override. Either one value applied to every
selected encoder (existing behavior), or a sequence with one entry per encoder in
<code>encoder_index</code> order -- <code>None</code> at a position falls back to that encoder's own
configured default instead of the override.</p></dd>
<dt><code>truncation: bool | None</code></dt><dd><p>Optional per-call tokenizer override.</p></dd>
<dt><code>padding: bool | str | None</code></dt><dd><p>Optional per-call tokenizer override.</p></dd>
</dl>
<h4>Returns</h4>
<dl>
<dt><code></code></dt><dd><p>Depending on return_type and return_attention_mask:</p></dd>
<dt><code></code></dt><dd><ul>
<li>list: List[Tensor] or (List[Tensor], List[Tensor])</li>
</ul></dd>
<dt><code></code></dt><dd><ul>
<li>dict: Dict[str, Tensor] or (Dict[str, Tensor], Dict[str, Tensor])</li>
</ul></dd>
<dt><code></code></dt><dd><ul>
<li>stack: Tensor of shape [num_encoders, ...] or a tuple with stacked
attention masks</li>
</ul></dd>
</dl>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.TextEncodingStage.return_embeds"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.TextEncodingStage.return_embeds</code></h3>
<pre class="doc-signature"><code>return_embeds(embeds_list: list&#91;torch.Tensor&#93;, attn_masks_list: list&#91;torch.Tensor&#93;, return_type: str = &#x27;list&#x27;, return_attention_mask: bool = False, indices: list&#91;int&#93; | None = None) -&gt; Any</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.TextEncodingStage.verify_output"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.TextEncodingStage.verify_output</code></h3>
<pre class="doc-signature"><code>verify_output(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; VerificationResult</code></pre>
<p>Verify text encoding stage outputs.</p>
<h2 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3ImageVAEEncodingStage"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3ImageVAEEncodingStage</code></h2>
<pre class="doc-signature"><code>MatrixGame3ImageVAEEncodingStage(vae: ParallelTiledVAE)</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3ImageVAEEncodingStage.preprocess"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3ImageVAEEncodingStage.preprocess</code></h3>
<pre class="doc-signature"><code>preprocess(image: torch.Tensor | PIL.Image.Image, vae_scale_factor: int, height: int | None = None, width: int | None = None, resize_mode: str = &#x27;crop&#x27;) -&gt; torch.Tensor</code></pre>

<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3ImageVAEEncodingStage.forward"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3ImageVAEEncodingStage.forward</code></h3>
<pre class="doc-signature"><code>forward(batch: ForwardBatch, fastvideo_args: FastVideoArgs) -&gt; ForwardBatch</code></pre>

<h2 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3I2VPipeline"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3I2VPipeline</code></h2>
<pre class="doc-signature"><code>MatrixGame3I2VPipeline(*args, **kwargs)</code></pre>

<details><summary>Source</summary><pre><code>class MatrixGame3I2VPipeline(LoRAPipeline, ComposedPipelineBase):
    _required_config_modules = &#91;&quot;vae&quot;, &quot;transformer&quot;, &quot;scheduler&quot;, &quot;text_encoder&quot;, &quot;tokenizer&quot;&#93;
    _extra_config_module_map = &#123;&quot;vae&quot;: &quot;light_vae&quot;&#125;

    def initialize_pipeline(self, fastvideo_args: FastVideoArgs):
        self.modules&#91;&quot;scheduler&quot;&#93; = FlowUniPCMultistepScheduler(shift=fastvideo_args.pipeline_config.flow_shift)

    def create_pipeline_stages(self, fastvideo_args: FastVideoArgs):
        self.add_stage(stage_name=&quot;input_validation_stage&quot;, stage=InputValidationStage())

        self.add_stage(stage_name=&quot;prompt_encoding_stage&quot;,
                       stage=TextEncodingStage(
                           text_encoders=&#91;self.get_module(&quot;text_encoder&quot;)&#93;,
                           tokenizers=&#91;self.get_module(&quot;tokenizer&quot;)&#93;,
                       ))

        self.add_stage(stage_name=&quot;conditioning_stage&quot;, stage=ConditioningStage())

        self.add_stage(stage_name=&quot;latent_preparation_stage&quot;,
                       stage=LatentPreparationStage(scheduler=self.get_module(&quot;scheduler&quot;),
                                                    transformer=self.get_module(&quot;transformer&quot;)))

        self.add_stage(stage_name=&quot;image_latent_preparation_stage&quot;,
                       stage=MatrixGame3ImageVAEEncodingStage(vae=self.get_module(&quot;vae&quot;)))

        self.add_stage(stage_name=&quot;denoising_stage&quot;,
                       stage=MatrixGame3DenoisingStage(transformer=self.get_module(&quot;transformer&quot;),
                                                       scheduler=self.get_module(&quot;scheduler&quot;),
                                                       pipeline=self,
                                                       vae=self.get_module(&quot;vae&quot;)))

        self.add_stage(stage_name=&quot;decoding_stage&quot;, stage=DecodingStage(vae=self.get_module(&quot;vae&quot;)))

        logger.info(&quot;MatrixGame3I2VPipeline initialized with text, action, and camera support&quot;)</code></pre></details>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3I2VPipeline.initialize_pipeline"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3I2VPipeline.initialize_pipeline</code></h3>
<pre class="doc-signature"><code>initialize_pipeline(fastvideo_args: FastVideoArgs)</code></pre>

<details><summary>Source</summary><pre><code>def initialize_pipeline(self, fastvideo_args: FastVideoArgs):
    self.modules&#91;&quot;scheduler&quot;&#93; = FlowUniPCMultistepScheduler(shift=fastvideo_args.pipeline_config.flow_shift)</code></pre></details>
<h3 id="fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3I2VPipeline.create_pipeline_stages"><code>fastvideo.pipelines.basic.matrixgame3.matrixgame3_i2v_pipeline.MatrixGame3I2VPipeline.create_pipeline_stages</code></h3>
<pre class="doc-signature"><code>create_pipeline_stages(fastvideo_args: FastVideoArgs)</code></pre>

<details><summary>Source</summary><pre><code>def create_pipeline_stages(self, fastvideo_args: FastVideoArgs):
    self.add_stage(stage_name=&quot;input_validation_stage&quot;, stage=InputValidationStage())

    self.add_stage(stage_name=&quot;prompt_encoding_stage&quot;,
                   stage=TextEncodingStage(
                       text_encoders=&#91;self.get_module(&quot;text_encoder&quot;)&#93;,
                       tokenizers=&#91;self.get_module(&quot;tokenizer&quot;)&#93;,
                   ))

    self.add_stage(stage_name=&quot;conditioning_stage&quot;, stage=ConditioningStage())

    self.add_stage(stage_name=&quot;latent_preparation_stage&quot;,
                   stage=LatentPreparationStage(scheduler=self.get_module(&quot;scheduler&quot;),
                                                transformer=self.get_module(&quot;transformer&quot;)))

    self.add_stage(stage_name=&quot;image_latent_preparation_stage&quot;,
                   stage=MatrixGame3ImageVAEEncodingStage(vae=self.get_module(&quot;vae&quot;)))

    self.add_stage(stage_name=&quot;denoising_stage&quot;,
                   stage=MatrixGame3DenoisingStage(transformer=self.get_module(&quot;transformer&quot;),
                                                   scheduler=self.get_module(&quot;scheduler&quot;),
                                                   pipeline=self,
                                                   vae=self.get_module(&quot;vae&quot;)))

    self.add_stage(stage_name=&quot;decoding_stage&quot;, stage=DecodingStage(vae=self.get_module(&quot;vae&quot;)))

    logger.info(&quot;MatrixGame3I2VPipeline initialized with text, action, and camera support&quot;)</code></pre></details>
</div>
